OOS Tools - Interactive Teaching Platform
Real-time interactive teaching tools designed for engaging classroom experiences with live updates and gamification. Built to enhance student engagement through instant feedback and competitive learning elements.
Key Features
- Kahoot-Style Quiz Game: Interactive quiz sessions with live leaderboards and competitive gameplay
- Real-Time Polling: Instant polling with live results visualization for quick classroom feedback
- Live Feedback Collection: Multiple feedback modes including emoji reactions, text responses, and score ratings
- Feeling Stream: Real-time emoji broadcasting for instant classroom sentiment monitoring
- Leaderboard System: Gamified scoring and rankings to drive engagement
- Multi-Modal Feedback: Flexible feedback collection supporting various input types
Technical Implementation
Built with React and TypeScript, leveraging TanStack Query for efficient data management and WebSockets for real-time synchronization across all connected participants.
Core Technologies
- Frontend: React with TypeScript for robust component development
- State Management: TanStack Query for server state synchronization
- Real-Time: WebSocket integration for live updates across devices
- Real-Time Infrastructure: PartyKit for serverless WebSocket management
- Deployment: Netlify for static site hosting with edge optimization
Architecture Highlights
- Real-time synchronization across multiple devices
- Optimistic updates for immediate UI feedback
- Scalable WebSocket infrastructure
- Mobile-responsive design for BYOD classrooms
- Offline-first capabilities with automatic reconnection
Use Cases
- Interactive Lectures: Engage students with live polls and quizzes during presentations
- Classroom Assessment: Quick formative assessment with instant results
- Student Feedback: Gather real-time feedback on pace, difficulty, and comprehension
- Gamified Learning: Motivate participation through leaderboards and competitive elements
- Remote Teaching: Connect with students across distributed learning environments
Impact
- Enhanced student engagement through gamification
- Immediate feedback for instructors to adjust teaching pace
- Increased participation from traditionally quiet students
- Data-driven insights into classroom understanding
- Reduced friction in gathering student input